Adaptive Gaming Mode has undergone multiple updates since its original launch, boasting major enhancements! Here’s a recap of some of its incredible progress over the past few releases:
- Support for multiple devices (ex: HOTAS and joystick), with the possibility of mapping each to different effects
- Automatic value conversion based on device type detected during mapping
- Mapping of half-axes for diverse button effects, unlocking creative control possibilities
- Invert option for both axis and joystick movement effects
- Support for hat controls (D-Pads) on joystick devices
- Reduced dead zone for joystick devices, ensuring an even smoother experience
Bug Fixes:
- Resolved latency issues with continuous axis movement in Adaptive Gaming
- Addressed compatibility issues on a limited number of systems
With these changes, you can now use your wheel, HOTAS and joystick for flight simulation or sim racing games not coded by D-BOX!
In addition, here are the new profiles added:
Ace Combat 7
Baldur’s Gate 3
EA Sports FC 24
Red Dead Redemption 2
Starfield
The Finals
Join the fun! Try out the latest enhancements, share your gaming experiences, and let us know which Adaptive Gaming profiles you’d love our haptic developers to create next.