Adaptive Gaming past releases summary 🌟

:rocket: Adaptive Gaming Mode has undergone multiple updates since its original launch, boasting major enhancements! Here’s a recap of some of its incredible progress over the past few releases:

  • Support for multiple devices (ex: HOTAS and joystick), with the possibility of mapping each to different effects
  • Automatic value conversion based on device type detected during mapping
  • Mapping of half-axes for diverse button effects, unlocking creative control possibilities
  • Invert option for both axis and joystick movement effects
  • Support for hat controls (D-Pads) on joystick devices
  • Reduced dead zone for joystick devices, ensuring an even smoother experience

Bug Fixes:

  • Resolved latency issues with continuous axis movement in Adaptive Gaming
  • Addressed compatibility issues on a limited number of systems

With these changes, you can now use your wheel, HOTAS and joystick for flight simulation or sim racing games not coded by D-BOX!

In addition, here are the new profiles added:

:video_game: Ace Combat 7

:video_game: Baldur’s Gate 3

:video_game: EA Sports FC 24

:video_game: Red Dead Redemption 2

:video_game: Starfield

:video_game: The Finals

:tada: Join the fun! Try out the latest enhancements, share your gaming experiences, and let us know which Adaptive Gaming profiles you’d love our haptic developers to create next.